Sins of the Prophets is a total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe. They seek refuge in ether. Jun 26, 2012 Sins of a Solar Empire. Discussion in 'Games & Gaming' started by Dalek Ix, Nov 19, 2011. Yes, I would love to see a Sins 2. I just don't want to see it so tanky as the current sins. Like in Rebellion a TEC Loyalist with side by side dual starbases, three Dunovs, and five repair platforms can tank a maxed out fleet. But then 15 antistructure units by themselves can wipe out both of them in seconds. There are some very serious balance issues in this game right now. And then the scale of the graphics is waaay off. The antistructure missiles are giant, absolutely enormous. I just think more attention to graphical detail and game balance must be made. Contents • • • • • • Improving information and content about Online Multiplayer [ ] Online Multiplayer is a very important aspect of Sins of a Solar Empire, so we should try to improve the amount of information and content about it. So I propose that we add the following (indented) information. All of this information is verifiable common knowledge. Of course, since we are talking about a computer game, making a reference to a journalistic source or a formal academic publication is impossible, and if all content were held to the standard that we might require for an article about a controversial politician, game articles would consist of little more than a few sentences of content. What we might be able to do for a reference would be to set up a footnote and a link to the official Sins of a Solar Empire discussion forum, perhaps to a thread specifically about this information and its accuracy, where actual fans of the game who would possess this sort of knowledge first-hand can verify it. If anyone finds any inaccuracies or non-objective information in the content that I have added, please point that out here on the discussion page before deleting the offending material. () 00:32, 25 August 2009 (UTC) ===Online Multiplayer=== Additional Strategic Considerations and More Challenging Opponents Sins players can play with and/or against other people in online multiplayer through the game's Ironclad Online system or by setting up a LAN game. Although computer (AI) players are rather predictable and relatively easy to defeat, online multiplayer gives people the opportunity to compete against human opponents, which makes the game much more challenging, suspenseful, and intense. Playing online multiplayer team games also adds new strategic considerations because players will need to function as part of a team. (For example, a player who is being overrun by computer opponents in a single player game might resign and end the game. However, in a team game it is still possible for a losing player to win if his team wins, so even though he is personally suffering defeat, it may be wise to stay in the game and to try to delay or hold up his immediate opponents or distract other opponents by hitting them in the back or to join his forces with one of his allies' fleets, helping his team to victory.) 'Unlocked' free for all (FFA) games introduce new diplomatic elements since players will need to make and break alliances with conniving, backstabbing human opponents and allies. Most online multiplayer activity occurs during European and North American evenings, and most of the large team games are played with the Entrenchment expansion. Often players will set up 5v5 PUG (pick-up game) matches where two captains draft-pick the other eight players, often resulting in balanced teams and intense, competitive games. Although the game will not automatically download custom maps made with the Galaxy Forge program, players can manually download and install custom maps as needed without having to restart their game program. -----for the Entrenchment section----- Entrenchment has proven itself to be successful for online multiplayer, and most of the games played over Ironclad Online, especially those played on the largest maps with the most players (4v4 and 5v5), are played with the Entrenchment expansion. You can't use forum posts as sources, because they are not. What you call 'verifiable common knowledge' first off, it's an appeal to popular opinion, which can only be verified by asking players of the game, and whichever way you go about doing that, you're back at the problem of reliable sources. Now, the stuff you want to add classifies as.
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